Nintendo Switch, I adore the Switch to the extent that I can overlook many of its flaws. Yes, it cannot support 4K. It often struggles to maintain a consistent performance. It’s flooded with awful ports. The web infrastructure, too, could be much, much better.
Everything deserving of condemnation. However, they have never been a deal breaker for me outright. After all, I would be missing out on many of the finest Nintendo Switch titles available if I allowed greater frame rates and resolutions dictate my purchase decisions. To mention a few, there are video games like The Legend of Zelda: Breath of the Wild, Xenoblade Chronicles 2, and the just-released Fire Emblem Warriors: Three Hopes.
But there is one aspect of the Nintendo Switch that really annoys me. The Nintendo Switch OLED is also included, not just the base system. And speaking of storage capacity, the corporation will need to solve this issue in order to go forward with its hardware plans.
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Nintendo didn’t seem to be very interested in fixing one of the Wii U’s numerous problems, even if the Switch is unquestionably an enormous improvement over the Wii U. The Wii U’s base white model only has a meager 8GB of storage. The only way to acquire a sleek black console with 32 GB of storage was to spend extra for the Deluxe box.
In fact, that’s where we are with the standard Switch model as well. The portable hybrid’s storage capacity was just 32GB when it was introduced in 2017. And then the Nintendo Switch OLED arrived in 2021, doubling that amount to 64GB. However, in the big picture, it still falls well short of what the rivals are providing.
Both the physical and digital editions of PS5 come with 1TB. Similar circumstances apply to Microsoft: 512GB on Xbox Series S and 1TB on Xbox Series X. Internal SSDs for the PS5 and Xbox add-ons like the Seagate Storage Expansion Card may strengthen these even more.
Switch does support the latter strategy as well. To increase the capacity on your console, you may purchase additional microSD cards. The difference is that the purchase of a microSD card for Switch might seem non-negotiable, particularly if you download a lot of games. That little storage space might be used up far more quickly than you’d want.
Change it up
(Image credit: Nintendo)
What can Nintendo do going forward to remedy this problem, and should it considering that it will probably increase the cost of their systems to do so? I really believe that this is a positive situation. The size of Nintendo Switch games has only increased in recent years, particularly first-party games and several third-party ports.
Consider the upcoming Xenoblade Chronicles 3 game. It’s the biggest mainline Xenoblade game ever at 15GB. Additionally, it will use up slightly about half of the overall storage capacity on a basic Switch without a microSD card loaded. On the PS5, an identical game would need between 400 and 500 GB of storage. No storage-intensive game, not even Call of Duty: Warzone or Horizon Forbidden West, can make that claim.
Furthermore, Nintendo’s first-party production will only continue to grow in scope over time. We already know Monolith Soft is developing a sizable new intellectual property. Similar to Breath of the Wild 2, next Zelda games are probably going to push the boundaries of scope even farther.
Then, when it comes to storage capacity on its future platforms, Nintendo must definitely deliver it. And I’m not just talking about a little increase to, say, 128GB. Nintendo has no justification for not improving its technology when even smartphones like the Samsung Galaxy S22 can provide up to 256GB of storage capacity.
I would love to see Nintendo’s next flagship system have a minimum of 256GB of storage. The ultimate winner, however, would be 512GB or perhaps 1TB. A change like that should hopefully be matched by other highly desired specifications like 4K resolution and support for faster frame rates. Nintendo has to adopt the same mindset that many of us have, treating the Switch like a portable Xbox or PlayStation.